Draw from the candle
Drag rope fuses from the candle to the rockets. Branch a new rope off any fuse you've drawn.
How to play
Every fuse burns at the same speed. A longer rope means a later rocket. That one rule hides a lot of clever puzzles.
Drag rope fuses from the candle to the rockets. Branch a new rope off any fuse you've drawn.
A short rope fires early, a long one waits. Wind a fuse around the meadow to hold a rocket back.
Watch the sparks race. Send every rocket up, catch the lanterns, fire them in order, or all at once for the grand finale.
30 festival chapters
Each chapter of the festival brings something to play with, and every level is made by hand around it.

Reach each one with a spark. The shape of your ropes is the plan.

Time a rocket to meet a drifting lantern on its way up.

Shoot fireballs that light whatever they hit.

One spark, a whole flower: lights its neighbours clockwise.

Bounce a fireball round the corner to an island rocket.

Carries your spark across the harbour, on its own timetable.

Paint a picture in the sky. Leave the sleepy rocket dark.

A fuse that ends in the pot rests a moment, then carries on.

They burn half a second after the first spark. Cross together!

Light it in the middle and it fires both ways at once.

Closed until you light the socket. Then the way is open.

Both pads need a spark within a second of each other.
Plus dry leaves that burn twice as fast, slow blue rope, twin-star rockets that catch two lanterns, bells that ring only when both sides are lit, and more.
Every day
One fresh puzzle a day, the same for everyone. Win on consecutive days to grow your streak. Missed one? A Streak Freeze keeps it alive.
Hints
Scouts
Streak Freezes
Stuck? Hints and Scouts are earned as you play: a Hint shows a fuse that works, a Scout shows where everything will be while you draw.
The Workshop
Collect stars to unlock firework shapes for the finale, candles, ropes and town decorations. They're earned by playing; one candle can also be unlocked with a short video.






One optional purchase for players who'd like to support the game: a moonlit lantern candle, a starlight rope and a lavender & silver finale. Purely cosmetic; it never changes a puzzle.
Fair by design
Fuse is a puzzle to enjoy at your own pace, not a game that pushes you.
Retry any level as often as you like. Nothing runs out, nothing waits.
No banners, no pop-ups. Watch a short video only when you want an extra Hint or Scout.
All 360 levels, 90 bonus levels and every Daily Show. No paywalls.
Kids get child-safe ads, and a grown-up check comes before any purchase.
On the train, on the plane, in the garden. No connection needed to play.
Saved in your own iCloud or Google Play Games account, so a new phone carries on.
Questions
Yes. Every level, every Daily Show and all the Workshop items you earn by playing are free. The only purchase is the optional, purely cosmetic Supporter Pack.
Only rewarded videos, and only when you tap to watch one for an extra Hint or Scout. At most three a day. There are no banners and no ads between levels.
Yes. Fuse asks for a birth year once. For players under 13 the ads are child-directed, rated for general audiences and not personalised, and a grown-up check appears before any purchase. See the privacy policy.
No. On iPhone your progress is saved in your iCloud; on Android (13+) in your Google Play Games account. Open Fuse on the new phone with the same account and it continues. A Supporter Pack you bought can also be brought back with Settings > Restore purchases.
No. You can play every level offline. A connection is only used for the optional videos, the purchase and syncing your save.
We'd love to hear it: support@samtech.solutions. Please mention your phone model and the level name.